Hueward
The colour has been drained from the Hollow. Now, everything is only ink and paper.
You are the Wick, a hooded lantern-bearer carrying a lantern that can hold exactly one hue at a time.
But in the Hollow, colour is more than decoration — it determines what the world becomes.
- BLUE — White veils transform into deep water you can swim through.
- RED — Smoke hardens into solid stone, while spikes become brittle enough to smash through.
- YELLOW — Chalk slabs become rails you can grind along.
- GREEN — Fences turn into living vines, and their tops become springboards.
Only one hue can exist at a time.
Every wall that blocks your path is not a dead end — it is a reminder to return with a different light.
Somewhere in the Hollow, a cage of black ink guards the first colour core. And it has an eye.
Find all four Colour Cores.
Retrace your steps through the things that once stood in your way. Change the world with your lantern. Unlock paths that were invisible before.
Then carry all four cores to the Prism at the Summit.
The Hollow has forgotten colour. You must bring it back.
ABOUT 30 MINUTES
A single, interconnected map with no loading screens between areas.
No account. No installation. Just play.
Lantern Posts are your save points. Run out of ink drops and you’ll wake at the last post, with everything you’ve discovered still yours.
Even closing the tab won’t end your run. Come back later, and the Hollow will be waiting exactly where you left it.
CONTROLS
Move
Jump
Swim / Climb
Dash
Cycle through colours
Snuff out the lantern
Read the terrain ahead
Pause
Mute
Fullscreen
| Action | |
|---|---|
| A / D or ← / → | |
| Space / W | |
| W / S | |
| Shift | |
| 1 / 2 / 3 / 4 | Blue / Red / Yellow / Green |
| Q / E | |
| Press the lit colour again | |
| H | |
| P | |
| M | |
| F |
STUCK?
Press H.
It isn't a generic hint list.
H looks at the terrain actually in front of you, identifies what is blocking your path, and tells you which verb you need to get through.
The Hollow doesn't tell you where to go.
It tells you what the world can become.






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